After two years in the making, Cyberpunk 2077 has finally become a gamer favourite on the back of Cyberpunk: Edgerunners.
While Eldenring won the Best Game Award at the Japan Game Awards, Cyberpunk 2077 is currently the most played single-player game on the Steam charts.
Cyberpunk 2077 has surpassed Path of Exile and Elden Ring to become today’s most played game.
Cyberpunk 2077 was one of the most anticipated games to launch two years ago. The game lived up to the hype surrounding the game and received over 8 million pre-orders across all platforms.
When it was finally released, it was well received by critics who praised its story, setting, and graphics. However, that excitement soon turned to frustration as bugs and glitches plagued the game; Cyberpunk 2077 was so poorly done that both the PlayStation and Xbox stores warned that the game had severe performance issues. Fortunately, this is no longer the case, and Cyberpunk 2077 is still well worth playing today.
CD Projekt Red (CDPR), the developer of Cyberpunk 2077, has sorted out performance issues and bugs. The release of patch 1.6 fixed most game-breaking glitches and introduced quality-of-life improvements.
The response from players to this update has been overwhelmingly positive. Cyberpunk now has the most players on the Steam charts. This means that Cyberpunk 2077 has surpassed Monster Hunter, which won the Japan Game Awards Game of the Year in 2021 and 2022, respectively, for “Rise” and “Elden Ring.”
As of this writing, Cyberpunk 2077 has 46,000 players and sits at #21 on the Steam charts; Path of Exiles is the next single-player game at #25.
CDPR recently partnered with Netflix to produce the animated spin-off series Cyberpunk: Edgerunners. The animated series is set in Night City and follows the exploits of a street kid named David Martinez as he becomes an Edgerunner, a mercenary outlaw known as cyberpunk.
The show likely contributed to renewed interest in Cyberpunk 2077, and the increase in players coincided with the show’s release.
CDPR should also appreciate the resurgence of Cyberpunk 2077. Hopefully, this new wave of popularity will convince developers to prepare DLC beyond “Phantom Liberty,” which will be released next year; CDPR has confirmed that it is no longer working on additional DLC content for “Cyberpunk 2077.” However, should the game’s numbers rise further, CDPR would be foolish not to listen.
If anything, the popularity of Cyberpunk 2077 should encourage CDPR to double down on its plans for the franchise.
Speaking of sequels, it was announced that the next instalment in the Cyberpunk series, along with Witcher 4, will be moving to the new Unreal Engine 5. CDPR stated that Unreal Engine 5 would allow developers to focus on building the game and leave engine-level development to Epic Games. Both games currently use REDengine, which CDPR developed explicitly for its non-linear video games.